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When you have installed V-Ray for Sketchup, a new toolbar interface will appear. It provides essential V-Ray tools in the toolbar.
Includes asset editor, Render button, interactive render button, and viewport rendering.
There is also V-Ray Frame Buffer for short VFB. It is a window showing the rendering results Lets you control other features like color correction. There is a lighting toolbar next to it Lets you create and place V-Ray lights in your scene.
Geometry toolbar on the right Lets you access V-Ray geometry, Infinite Ground Proxy, and Fur.
Finally, V-Ray Utilities Lets you perform special operations such as moving materials and Modify texture placement.
Open asset editor By clicking on the V-Ray icon. You can think of the asset editor as V-Ray Command Center. Here you can manage everything like material lights Render settings, render elements, etc.
Let’s start from the top Scene editors fall into five categories. They’re Classified according to different assets in your scenes such as material, light, geometry, rendering elements, and textures.
The right-hand side has rendering settings and control rendering options such as image resolution. There are also render buttons, and drop-down menus let you use interactive rendering, cloud rendering, and options for outputting VR scene files.
First, click on settings the first parameter to render the rollout is the Rendering engine. We can choose to use CPU Or GPU to render the image. If you have a powerful GPU, you should use GPU rendering for better rendering performance.
Generally, this is the first thing you have to decide when you start a new project Because some V-Ray functions only support CPU or GPU.
Next, start interactive rendering. When we render the scene Get real-time changes to scene changes Whether it’s geometry material lighting, etc., factors that affect rendering.
Press the render button View rendering results in VFB. Interactive rendering gives you the feeling of overall rendering because it’s easy to adjust the scene at the same time, observe how the change of parameters affects.
The rendering Interactive rendering is Fast and Quickly. It is a valuable tool for workflow. All changes are updated in VFB in real-time Give us a quick preview. Thanks to interactive rendering and the fast rendering of V-Ray.
After you have installed Vray Next for Sketchup. You can see that the toolbars look very similar to the previous version. Except, there’s a new button on the main toolbar, this is for Cloud Batch Rendering. And more importantly, there is an entirely new toolbar which I will not go in detail.
Now, let’s start with the Asset Editor. At first glance, you can see that the Asset Editor has Two new icons. One is for Render Elements, and the other one is for Textures. These features existed in the previous versions.
Now it’s just a lot easier to access them. Like before, you can left-click each category to switch to that tab. But now, you can Right-click to add new assets in that category.
It works for all of the categories. When adding new assets, you can hold down Ctrl to keep that window open so that you can add multiple assets at once. Also, you can Ctrl and Left-click various categories to open them all at the same time.
If you want to close a category while keeping the others open, then use Ctrl+Left click to close that specific one.
Next, if you click on this arrow on the left side, then you will open the Asset Library. Here you will see the Materials Library, which is similar to the previous version.
What’s new is the Create Section, which includes all types of assets that you can create. This library makes it easier to see each asset because you can adjust the previews using the three buttons.
The Library interface can also be switched between two main layouts presets vertical or horizontal.
Another cool thing about the new library is now you can see all of the assets or materials at once so you can easily search for what you need. You can add an asset to the scene by right-clicking, “Add to Scene,” or “Apply to Selection.”
Alternatively, you can drag an asset from the library into your List of Assets. You can also hold down Shift or Ctrl and Left-click to select multiple assets, and add them to the library together. It works for deleting various assets as well.
My favorite thing about the library is that you can add custom folder locations. It makes it super easy to add your collection to expand your library.
Some of the new assets include new render elements, such as material ID number, Multimatte materials, and lighting analysis. There’s also a new Metallic Material, which makes it possible to use PBR materials that has metalness textures.
Two new color correction curves help you adjust textures without having to use other programs such as Photoshop.
Another awesome feature is that assets from all types can now be saved as .vrmat files so you can load them in other projects.
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